Have You Danced with Devil Daggers in the Pale Moonlight? - "My relationship with Devil Daggers is perhaps best described as a performance." Remnant 2’s Wild Data Mining Puzzle Was Solved by Someone with No Coding Experience - "When data miners foiled Gunfire Games in 2019, they decided to bake a secret into Remnant 2 that only data miners could find." Diablo 4's Season of the Malignant is a hell of my own making - "It's true that Diablo has always been about the unending grind, but in season one, the tedium has never been so pronounced". Rekindle the Light - How Studio Ghibli Inspired Tears of the Kingdom - "I look at the many ways the work of Studio Ghibli helped shape this duology, the themes they share, and the lessons they impart." (Featuring a GMTK cameo!) Venba and Papers, Please Flex the Same Emotional Muscle - "You’re made to inhabit the character’s head by the menial labor they perform in a day." Media Training for Humans - "Treat as a conversation between two human beings, both of whom have specific objectives that may overlap or diverge at different points." The making of Hi-Fi Rush with director John Johanas - "The most important thing we wanted is for people to remember the game fondly". title, it was also the first time I ever developed a game for two consoles simultaneously". for 3DS / Wii U - "Not only was this the first-ever handheld Smash Bros. What Does it Mean to be Wholesome in 2023 - "To identify what are the recurring features of the games showcased I watched the direct three times through with a spreadsheet of every game appearing at the show." Creating Hey Listen - Mix and Jam missed the deadline for GMTK Game Jam, but kept going with development and shared their story, and demo. The tutorial leash is getting longer - "The dissonant open-world graduations of Jedi Survivor and Ragnarok" ![]() To Understand Zelda’s Future, Look to its Handheld Past - "Minish Cap approaches the entire Zelda experience as if it was all a dungeon, packing lateral-thinking challenges into every corner." It's okay to be bad at games - "A Q&A with Bennett Foddy, the high priest of videogame difficulty" The Design Behind Immortality's Occult Secrets - "Sam Barlow walks us through the inspiration for Immortality, and how the game's systems cleverly lead you to uncover its secrets." ![]() The Underappreciated Sports Fantasy - Leon Massey looks at the difference between sports simulations and sports fantasies. ![]() ![]() Yelling is not journalism - "If I worked as a journalist, and I had a question, and that question had been asked by players constantly since the advent of DLC, I would attempt to do some journalism to find out the answer." The not-quite-making of Baldur’s Gate 3 - (From 2018) "Chris Avellone, Feargus Urquhart, and Chris Parker reflect on the RPG series, its long legacy, and possible future". How Baldur's Gate 3 morphed Larian Studios into wild new shapes - "Developers that rapidly expand to meet a project’s needs often go through cultural convulsions - losing part of their identity in the process." Playing a halfling in Baldur's Gate 3 has given me a new, shorter perspective - "Whenever I enter conversation with a human, elf, tiefling, githyanki, drow or half-orc, the camera sits behind my head, tilted upwards to meet the gaze of the other, taller party". How Save Scumming Makes Baldur's Gate 3 Better - " I see save scumming as less a tool for cheating, and more as a pacing device". Starting to feel better though and so will be back to video making from next week! To make up for it, here's a bumper edition of the reading list. Hi all! Apologies for the delay on this one - I've been battling the coronavirus.
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